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The Game Editor is the used to put together game areas and levels, place scripts on actors, set event triggers and waypoints, create and place NPC's and monsters, and designate area transitions in the virtual world. The Game Editor is also a terrain and object-placing tool. Each area is made up of an environment with static and dynamic objects - Terrain, building, actors, dungeons, towns or cities.
The following are some of the Game Editors or "Tabs" of the General Editor:
Media Manager Tab: Before any media (meshes, textures, sounds or music) can be used in your game, they must be added to the database using the Media Manager which is accessed through the General Editor. The Media Manager encrypts and protects your media, while ensuring easy creative access by you.
Actor Editor Tab: The Actor Editor is the editor you use to add all playable characters, monsters, bosses and NPCs to your game. To add a new actor to the game, you will need at least a compatible animated model (several are supplied with Realm Crafter), with at least one texture to be applied to it by the engine. You may also want to use extra models for beards, hair and equipment, one or more face textures, and sounds for actor speech.
Particle Creation Tab: The Particle Editor is the editor you use to design the particle system effects for your game. You can set up different effects to be used by the World Editor, the scripting language, or other parts of the engine. An example of some particle effects could be explosions, flames, magic spells, waterfalls, and more.
Item Editor Tab: The Item editor is used to design the items that you want in your game. These items could be anything from magical swords to laser guns, potions to med packs. Attributes of each item can be set using this editor.
Combat Editor Tab: The Combat Editor is where you set up the forumula for combat and damage determination. Damage types are also set up using this editor.
Area Editor Tab: The World Editor is terrain and object-placing tool. This is the editor used to set up areas, place terrains, buildings, trees, NPC's, waypoints, particle efects, sounds, music, and portals. Weather effects, seasons, skies, and lighting are also set up in this editor.
Attributes Tab: The Attributes Tab is where passive character traits for actors are created. An example of an attribute could be Health, Mana, or a skill like Fishing or hunting. Attributes can be named whatever you want them to be.
Days/Seasons Tab: This tab is where you design the basic world time and seasons.
Abilities Tab: An example of an ability could be a fireball spell or a fighting move. Anything active is considered an ability in Realm Crafter. There are no limits to the number of abilities an actor can possess.
Factions Tab: Let's face it, there is always some form of conflict going on in the world, and your game world will probably be no different! This tab is where you decide how your world is divided up into groups or factions and how they feel about the other groups. Settings determine whether an actor assigned to a faction likes, tolerates, or hates any other creature in your game world.
Animations Tab: What would a game be without animations? Realm Crafter makes it easy. After importing your animations simply create an animation name and assign the animation frames to it. Actors are then assigned these animations in the actors tab.
Interface Tab: You want your game to be unique. The interface tab can help. Various game elements such as chat boxes, attribute bars, backgrounds, and more are customized here. you can also customize the look of your game by replacing the images of buttons, borders, and backgrounds. |