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Realm Crafter
Realm Crafter Newsletter
September 2009
In This Issue
NEW 3DSMAX Exporter!
New LOD Tree Library Added
Pro Version 2.40 Features
Pro Version Server & Scripting
3DSMAX Exporter
Feature

Realm Crafter Pro & Standard

 A converter has been added to allow users to export AutoDesks' 3D Studio Max files (animated and static) into Realm Crafter.
Third Party exporters will no longer be needed as the converter will work with all recent MAX versions.
The RC/MAX Exporter handles geometry, materials and meshes with several materials applied, textures, etc.
The exporter has been implemented so that if any modification is needed later on, it will be easy to add.


Abyssal Adds Raknet
Abyssal

Abyssal Technologies, a provider of Game Development tools today announced the integration of the RakNet cross platform C++ game networking engine for its OpenGL based development engine and tools allowing for multiplayer and massively multiplayer game development. The RakNet enabled version of the Abyssal Engine is available for sale on our store now.


Learn More 
New LOD Tree Library Added
New Tree Editor for Pro Version 2.40
Trees
We will be including a brand new tree library which is responsible for managing, optimizing and rendering tree meshes. Each tree can have a solid trunk, billboard leaves, normal mapped materials as well as automatically generated LOD billboards for trees in the distance, they also sway in the wind. This system will also optimize the rendering of meshes better than if trees were static scenery; it's possible to have thousands of active trees onscreen with a high frame rate. The core implementation and renderer is complete; only the editors remain.

Pro Version 2.40 Features
FeaturesA List of Upcoming Features for 2.40
Here is a list of the new features that will be released with the upcoming 2.40 Realm Crafter Professional release:

LOD Meshes - Import less detailed meshes into groups alongside your existing high detail geometry. You can also import a mesh used specifically for collision data to add clipping areas and ramps above stairs. Meshes are automatically swapped out at a distance, as defined in the media manager.

Shadows - Variance Shadow Maps are cast from the sun to the scene with soft edges. The existing detail selection options will take effect allowing your players to use basic shadowing to full scene shadowing (including trees).

Reflective Water - Existing water planes will be made more detailed with the ability to reflect the surrounding environment.

Sky Improvements - A new sky shaders and camera effects which will vastly improve the current environment.

Cave Editor - Special objects added so that the New Cave Editor can be used with RCP and once that is done it will be released to current owners and sold on the website.

Learn More

Pro Version Server & Scripting Announced
New Server & Scripting Language  for 2.50
Server We are currently working on a new server for RCP to replace the old server that is being used now while we are in Beta. So far the results are very promising.
The new server will contain all of the features that the current server contains, but will use a new programming language, scripting language and will also be compatible with the Linux operating system. The new language will offer speed increases as well as significant design improvements. We intend to use C# as the scripting language of the server due to its speed and design; scripts are JIT compiled so that they run at the same speed as the application and the C# language design allows for very well structured object-oriented code. In addition to these improvements, C# also features a large array of default libraries (including runtime services, collections/arrays/lists, real strings, etc.) with a huge amount of information available on the internet.


Learn More

Save 50% On All Game Models Starting September 22, 2009!!
Save on the purchase of any 3D model of any type in our store.
Check out our big selection of characters, monsters, buildings, props, packs, etc.
Click Here to Check out the Models!
Offer Expires: October 2, 2009
 
 
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